Welcome and thank you for your interest in becoming a builder! The purpose of this guide is to prepare you for the application process and identify common building mistakes.
Before an Application
To get a basic foundational understanding of our server style, do the following:
- Explore the various warps found at /warp map, particularly the ones featured below.
- Look for ways to improve your own builds from examples found on the server.
- Visit and observe our builders work on new additions to the map. Try not to get in the way, but feel free to ask questions or give feedback at any time!
- Familiarize yourself with the server rules as well as our styles and expectations and read and review the application guidelines carefully; your application will not be reviewed if they are not followed correctly.
- As a server, we have developed a series of styles that create a sense of transition and seamlessness throughout the map. Each region is generally comprised of approximately 3-5 different sub-regions which differ slightly from subregion to subregion, creating the sense of transition and seamlessness mentioned earlier.
- Each of the 7 main regions are relatively unique and have distinct traits that can make combining more than one region problematic. When you begin a build, make sure you fully understand the regional style you are buildilng before proceeding.
A list of some exemplary builds in various styles. We recommend visiting each of these places.
- The North: Wintertown, White Harbor (Work in Progress), Fisher
- The Vale: Wickenden (Work in Progress), Breakstone, Ironoaks,
- Iron Islands: While certainly not bad, the Iron Islands are a bit dated and we do not recommend using this style.
- The Riverlands: Peasedale, Lord Harroways Town, Fairmarket (Work in Progress)
- The Westerlands: Yarwyck, Drox, Golden Tooth
- The Crownlands: Stokeworth, Farring, Claw Isle, Sweetport
- The Reach: Coldmoat, HoneyHolt, New Barrel, Whitegrove, Ashford
- The Stormlands: Haystack Hall, Storm's End and the surrounding hamlets, Blackhaven, Griffin's Roost
- Dorne: Vaith, Planky Town, Starfall, HighHermitage
- A fundamental principle of creating an engaging aesthetic is to vary the blocks used in your palette.
- While building, consider whether placing the same block immediately next to each other multiple times is aesthetically pleasing. Consider what other blocks you can incorporate to break up the monotony.
- Variation is a core concept and should applied to all aspects of your build; Foundations, facades, roofs, interior walls/floors/ceilings should all have some sort of variety with their block use.
- The first thing done before beginning a build is planning the structural frame. Often, this is done by constructing a log or wool frame that makes an outline. By doing this you get a general idea of the size of the build as well as a rough visualization of the interiors. Doing so will help prevent creating short or cramped rooms (2 block tall rooms, for example).
- Another important concept of layout is the shape. Avoid cuboid and rectangular layouts as they will often result in a plain and boring structure.
- Vary the shape of the structure by employing more 3-dimensional shapes, such as L-shapes, a T-shapes, slight offsets (respectively, as shown on the photo to the right), or whatever other shape you can come up.
- Usually a structure should have some sort of stone foundation that extends far enough down that nothing is visible beneath it.
- A foundation that does not extend down far enough and leaves dirt/sand visible beneath it makes the build look incomplete and more importantly compromises the builds structural integrity.
- Minecraft tends to have a rather blocky nature which does not lend itself towards interesting yet realistic structures. Often to overcome this limitation you will need to exaggerate certain aspects of a builds, chief amongst them: depth.
- A wall of one plank type is not an acceptable level of detail; take it further and employ more detail. Be wary as sometimes certain blocks clash when mixed. For example, lighter plank types do not mix together well with the darker plank types and thus mixing them should be avoided, while birch-oak, oak-jungle, and jungle-spruce work well together. However, do not be inhibited by these guidelines; feel free to experiment.
- Daub and wattle is a great block and a staple of medieval architecture. However, it can be hard to use correctly.There are four different wattle and daub types. Each type has four different designs (or “hatches”) which lend themselves to various design patterns.Try to experiment with the different designs to create interesting patterns. However, usually you should use only one wattle and daub color per build.
- The roof is another important element of a structure. Many roofs, especially those that have a relatively steep pitch, comprise a large part of the build; ensure that sufficient thought and planning goes into it.
- A roof should almost always include some sort of eave, or overhang. Eaves help give the build a little more depth and prevent rain from washing out the foundation.
- Most roofs should be made from either sod, wood, thatch, or slate. Some regions such as Dorne and the Westerlands incorporate brick/slate as a roofing material but for the most part try to avoid heavy stone roofs.
- A wooden roof can also be mixed a little with its plank pair as was mentioned in the Facade section. Doing so helps give the roof a worn look and makes it a little more interesting. Be careful that you do not create a roof that is jumbled; try to discolor it in ways that make sense from a weathering standpoint (sun-bleaching, leaf tannins, etcetera).
- Thatch, on the other hand, is the complete opposite: never mix the two thatch types.The thatch would never become that severely discolored and it creates something that looks jumbled. On the note of making a properly shaped roof, thatch can be tricky to use properly. A common mistake often made is making a thatch roof into a shapeless blob. It should still have a defined roof shape albeit a little roughed up.
- Interiors can be a challenging, yet rewarding aspect of building. An important part of interior design is the partitioning of space into smaller, more useable spaces. A method of achieving this effect is simply placing more walls, hence making more rooms, to divide the larger rooms into smaller ones.
- On a similar note of division of rooms, applying different purposes to different rooms is a good way to employ a sense of coherence and sequentiality throughout the interiors. Consider what you have in your own home: separate rooms for sleeping, food preparing, clothes washing and so on. Attempt to employ these into your own builds to base the build in reality.
- Although this tip is not exclusive to interiors, ensure that each block that you place has a specific purpose. If the block is only there to fill space, it is not serving a worthy purpose and should be replaced by something else that would contribute to a more engaging environment. For example, a pile of crates may occupy space, thus making the build slightly less boring, but do not serve any other purpose.
- Our server has outgrown the limitations of minecraft and decided to take the next step by migrating our server to a forge based one which permits the use of a custom launcher.
- Among many of the limitations that this launcher removes is the ability to add a multitude of custom blocks. These blocks have limitless utility which allow us to be steps and bounds ahead of other servers in our strata.
- To see a demonstration of the various uses of these blocks, go to /warp launcherblocks and explore.
- There is a lot of information contained within this article and it's important that you understand and remember all of it. However there is still much more for you to learn, so spend some time exploring around the server. Apply these principals in your new builds and see what you can do to improve. Builder applicants are almost always eager, but there's no need to rush; there's plenty of cool builds to come. Good luck and feel free to ask questions!